It was brutal.she was worthless for so long. I got stuck with the archer's beginner bow all the way until Jottunheim. Tier-1 from the Heidrun Clan map onwards was really challenging as my reputation fell further and further behind the map's difficulty level without grinding out the lower levels. Because I was under pressure.I sucked hard. I made many, many, many errors in tactical judgement, and many sloppy moves were made. I exited successfully at Rep 11 with my archer dead. I arrived at Nifleheim at Reputation 10 to attempt its challenging Rep 17 revised difficulty. I attempted the MOST difficult path of a single play through on every level. Oh finally!! V1.1 is REALLY solid for TIER 1. I've posted time and time and time again about the difficulty being radically too easy on all fronts, explaining many, many, many scenarios that utterly destroy virtually every challenge the game offers. I've played through so many patch itterations from start to finish, on all three tier levels that I cannot even remember them all. We intend to apply a hotfix ASAP, changing this in addition to fixing other bugs :) Secondly, we will make the spawn timer on boats slightly longer to allow new players to understand the mechanic of destroying the boats to stop spawns without being swarmed. Note that we're still ramping this back up quite a bit on higher difficulties. we will significantly lower the health on the "bomber" enemy figurines on Lost Norse to make their gameplay involve a clear goal as the poison can be really difficult for new players. But in the early tutorial maps we need to be careful with forcing this philosophy. It appears that we perhaps went a little too far the other way on Lost Norse (and perhaps to a lesser extent Dark Forest).Īs a design goal, we do not mind that players have to use waypoints or perhaps restart a map once or twice before the understand how to deal with certain challenges. We had a period after release where the game was incredibly easy, which in turn appeared to turn more people off the game than some difficulty. if the healing card currently isn't available.then spend battle points on other cards, even if you don't need them, simply to rotate the healing card back into play. This doesn't even take into account the new 1-hp-won't-die-for-a-few-moments mechanic!!! You can resurrect your brains out if that's your thing. There are maps with upwards of 4+ shrines later in the game. You can either reload from a waypoint, or simply limp your alive-figurines to a fresh waypoint, and resurrect your dead figurines by clicking on it. You literally get free resurrections on every map in multiple ways. To the others, regarding deaths: multiple new mechanics have been added to make a death easier to recover from should you happen to be struggling with tactics. It's an absolute blast, and by contrast, a very easy level. It's really fun to slaughter mounds of soft squishy mobs, and one of the very few maps you get to micro-manage just TWO figurines. This level is easily one of the most fun beginner maps. Blanket statements without an explanation of your Figurine-Loadout and playstyle are incredibly damaging to the game if changes were to be made based on anything as simple as "oh it's too hard now". In future please post a youTube video of your play-through if you feel a level might be too difficult. Remember he can attack from two tiles away, and almost always from highground. The spearman literally solos this battle-board taking zero damage, and kills BOTH bosses (skull-of-hell boss, and the Alchemy lab boss) before his action-surge and/or Rage expire.
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